

Seat rumbles and the game is just way better then most rail shooters in terms of effects and movement.

This game Reminds me of the good old games at Disney Quest Arcade. For Sale: 500 Most Recently Added PartsĬlick to Automatically Search eBay for this Game and Related AccessoriesĪctive members own 7 of these games(14 additional games are owned by inactive members.).For Sale: Music, Scales, Slots, Trade Stims, & Vending.Top 100 Rare Videogame Preservationists.Use the PCB and wire it to your cannon/yoke 's pots. Works every time on any PC.Īctually, the best and easiest for you would be to just buy a ready analog joystick, preferably USB, and gut it. I've converted arcade controlls on a few occasions using original SEGA pots of 5k each. Usually for PC it is 100K pots, but any pot will do. Where the x and y analog inputs go and what potentiometer values to use for them. All you need to learn is the pinout for the PC game-port. The Starblade gun controller is nothing more than a simple analog joystick, except with its directions reversed and two mounted grips with buttons. When it is finished I will put some fotos into this forum. I think it would be fun to use it instead of using the mouse.Īt the moment my problem is how the movements x y are beeing transformed into digital signals. Like the controller of StarBlade or the old Star Wars Arcade. What I want to build is a Yoke that serves for galactic or flak shooters. During these days I discovered a lot: Grips, input encoders. You can have a look at the manual I've scanned, you'll see all the parts included in the gun controller : Hi Stuart, and welcome to the Starblade fans community ) Here are some pics of the controller in this thread: Which sensors, mechanics, chips, pictures of the inside outside of the controller. Would like to build my self a similar device for the PC.īut I need to know what is inside the gun controller. I am interested in how the gun controller works. What sensors use the gun controller in Starblade Arcade?
